﻿using UnityEngine;
using System.Collections;

public class SceneInformation
{
	public static SceneInformation instance = null;

	public int m_level = 1;
	public int m_playerScore;
	public int m_enemyScore;
	public Camera m_mainCamera;

	public static SceneInformation GetInstance()
	{
		if( instance == null )
		{
			instance = new SceneInformation();
		}
		return instance;
	}

}
